It transforms your action-cam with a giant viewfinder

GoPad also enables your tablet to mount on a tripod

Is this the ultimate selfie stick?

  • Two threaded holes in the swingarm enable you to mount the GoPad on any tripod.
    • Your tablet is transformed into a floor-standing workstation ready for serious photography.
  • The latest version of GoPad also has a centrally located tripod-mount on its backplate.  
    • That enables the tripod-mounted tablet to serve as a rock-steady platform for taking studio-quality photos and videos; it's the perfect workstation for both data capture and processing.
  • When the GoPad is center-mounted, the swingarm mechanism can be swung open; the resulting structure can support an external keyboard.  
    • It forms a free-standing "lectern" that behaves like a like a laptop on a stick.

give you

Even big cameras are comfortable to wear and use hands-free

And now for something completely different...

Please note that this website is still Under Construction

DJI's handheld Osmo was already an amazing device

The GoCam includes a quick-detachable GoOsmo adaptor that enables the Osmo to mount onto one of the GoPad's front corners.  

The GoOsmo upgrades a standard Osmo into the world's most versatile high-performance wearable camera.  You can either hand-hold it or wear it.

That enables a revolutionary new device

GoPad solves a big problem for drone pilots

drone pilots needed an extra pair of hands

And wearing it makes the Osmo even better!

Here's another drone problem that's easy to see

It's blindingly obvious!

100 years ago people had a simple solution

Our version of it for GoPad isn't quiiite ready to unveil

But we're refining an uber-cool prototype (see hint above : )

There's no need to juggle your controller

Let GoPad hold it for you

Wear it!

  • Early field testing is conclusive: this new accessory works great in sunny weather!
    • Watching the touchscreen is as easy as watching TV in your living-room
    • Usability is far better than guessing through a blaze of touchscreen reflections
  • WARNING: this "GoDark" wearable darkroom makes you look horrifically geeky.
    • But this tool isn't about how cool you look; it's about how clearly you can see!
    • If you're looking for a cool-looking fashion accessory then Go here!

To hold and operate their controller effectively

Where GoDrone is Going

  • Potentially, on-screen joysticks can be more versatile and intuitive than mechanical ones
    • A gimballed drone camera enables a new "Point to go there!" navigation paradigm
    • Today's pre-planned 2D waypointing could be done in real-time on a 3D terrain model
    • Touching the camera's terrain image would auto-pilot your drone to "follow your finger"
    • You'd experience FPV performance but without the need to learn ninja joystick skills
  • A long-range datalink and antenna can easily be carried on the GoCam bracket
  • When it's not controlling your drone, GoPad helps pilot your car and your life...

In a heartbeat, you can switch between the Osmo's handheld mode and its new wearable mode; it's as quick and easy as hanging your coat on a hook.  

Pluck this new kind of camera off the GoPad and hand-hold it for chasing action scenes. When you're finished, just hang it on the GoCam again for slower stop-and-go sessions.

Here's how it Works

The GoPad's asymmetric wearing harness spreads the weight diagonally across the user's back so the Osmo is comfortable to wear and use hands-free for long periods.

In both its usage modes, the tablet acts as a giant viewfinder for capturing images AND it's a wearable workstation for processing them.  It's the next step in action-cam innovation.

It's a match made in heaven

  • When the Osmo camera is tripod-mounted (preferably on a GoPad : ) its firmware can record a precision motorized sweep of the horizon.  The result can be a high-quality 2D panorama like this.  
  • By adding a stereo image splitter like this, the scanned panorama's single observation-point is doubled; that enables 3D stereoscopic viewing into the single panorama (see depth but no action).
    • Panning the horizon with the splitter mirror attachment eliminates the narrow stereo overlap problem inherent to dividing the camera's sensor in half to capture left and right images.
  • Each static panorama is processed using Google's Jump Assembler so they have the same high image-quality produced by the 16-camera rigs used for full-motion VR filming.

GoPad + splitGoOsmo = a new kind of VR

When they work together on a GoPad

The Pentax and DJI are a Dynamic Duo

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Creating a still VR panoramic map is easy with the Osmo

But telling a moving story in VR poses a bigger problem

People can't look in all directions at once

Google's Street View was and still is the quintessential Virtual Reality application.  It's VR's Killer-App because it uses the "first person" image perspective to explore the real world.  You are always in full control of where you go and what you see.  Street View is also the King Kong of VR because a very close analog to

that brought first-person VR to everyone's attention.  It gives the user full "First Person" control of where they go and what they see.  Street View is an ideal application because when navigating in the real world the first-person perspective works perfectly.  All directions and views of the local world are potentially of interest.  it's important to see whats behind you (perhaps there's a parking lot across the street?)

- KEEP EDITING

Its outstanding performance and utility created high expectations that first-person VR would become ubiquitous throughout our digital world.  In real reality, the preceptual limitations of humans makes it very difficult to do

"First person" video gaming are also a Killer-App niche for VR; it too exaggerates how well 3D panoramic viewing technology can be adapted to more general media applications.

Attempts to deploy full-motion VR into more traditional "story-telling" applications will run into a fundamental roadblock posed by human ergonomics.  The quadrocular creature above illustrates why humans aren't equipped to perceive panoramic 3D VR that tells a story.  

The movie director's dilemma
Creative people like Shakespeare need a stage on which to tell their story and the first-person perspective that works so well for mapping and gaming simply cannot provide a proper venue for creativity.

tell their story through the eyes of only one of its actors; they must all be placed upon a stage so that the audience can understand how they interact as the story-teller's tale unfolds.

KEEP EDITING

Watching and controlling the First-Person  Jungle Book panorama on the left and the Avatar VR clip on the right reveals why attempts to shoehorn First-Person VR into a movie theater format will actually degrade the user-experience and grasp of any creative story-telling.  

- Describe the problems of using fisrt-person perspective on the the discussion grooup

- Describe teh even bigger problems of first-person in teh 2D screen used by Jon Favreau as he tells the Jungle Book story.  How to Show Mowgli and Balloo dancing: where is the observation point inteh panorama and how can the audiense see all teh players when some of them are out of view behind them?

- Describe teh VT in Avatar where the audience entrust their experpience to James Cameron as he decides the best way to portray hte actionJake Scully might perceive the Pandorian Princess Neytim through his own eyes for an instant but then the perspective might jump over to her so the audience can see the expresion on his face as he moves int eh story.  Control over thsoe perspective can only be under the command of hte story teller.  Cameron was the Captain of the ship and the movie goers were his passengers as he plotted the course: only chaos coudl ensue if each passenger coudl spin the view withteh swipe of their mouse or by trurning the headset.  

- Describe why stereo is the ideal VR element to add to the creative toolbox.  It why splitting teh GoOsmo with mirrors makes so much sense

- Describe the proliferationos camera's that collect full first-person datasets (OZO, and others

- The GoOsmo is for static panoramas but it can also observe narro sector of full-motion stereo video so it's a hybrid device quite unlike the multi-sensor cameras

-EDIT TOGETHER TOMORROW

A solution to the director's dilemma
VTI has devised a way to greatly mitigate the problem faced by creative directors who attempt to use  process data in a far more efficient manner.  A patent application being prepared

EDIT TOMORROW

Compare these two modes of engaging with Virtual Reality

Panoramic-only story telling

Stereo-only story-telling

They illustrate the VR movie director's creative dilemma

There's a Big Problem and a Simple Solution

Telling stories in Virtual Reality

Here's some expert advice for VR story-tellers

Here's why

According to Shakespeare: good story-telling can only happen on a stage

Here's VR's big story-telling problem

There's no stage!